Unlock the Bloodforge
Hero Equipment remains sealed until the city issues the equipment decree and your Hero Sanctum reaches the required level. When the Bloodforge opens, its introduction grants an identical starter set and teaches enhancement and dismantling before normal forging begins.
The four regalia slots
ArmamentHero weaponry
VestmentHero armor
RelicHero artifact
CrestHero insigniaOpen a slot to browse compatible pieces. An item can only be equipped in its matching slot.
Manage a piece
- Equip or unequip to change the hero’s active regalia.
- Enhance to improve a piece you intend to use.
- Refine or reroll to review a new stat result before choosing whether to accept it.
- Protect important items so they are not dismantled by mistake.
- Dismantle an unequipped piece to recover reusable materials. This cannot be undone.
Forge hero equipment
Choose a recipe
Select the exact item recipe, rarity, and an eligible tier.
Review the cost
Make sure you have the required Alloy, Bloodiron, Credits, Temper, and any needed blueprint access.
Complete the ritual
Craft the piece. Its quality and secondary traits are revealed when forging completes.
Compare before equipping
Inspect the new piece beside your current regalia, then equip, protect, improve, or dismantle it.
Blueprints
Blueprint fragments permanently unlock exact crafting recipes. Once a blueprint is unlocked, you can craft that recipe whenever you meet its normal material requirements. Duplicate blueprints convert into reusable blueprint fragments.
Equipment decision flow
- Choose the hero and identify the slot that is empty or weakest.
- Check whether an exact recipe is unlocked or needs Blueprint Fragments.
- Forge only after reviewing tier, rarity, ingredients, and Credits.
- Compare the finished item with the equipped piece before enhancing it.
- Protect valuable items immediately.
- Dismantle only unequipped pieces you are certain you will not use.
Improvement reference
| Action | Purpose | Important rule |
|---|---|---|
| Enhance | Raises the selected item’s core progression | Spend on pieces likely to remain equipped |
| Refine or reroll | Generates a new secondary-stat offer | Review before accepting the replacement |
| Protect | Prevents accidental destructive use | Use before bulk inventory cleanup |
| Dismantle | Returns reusable materials | Unequipped only; irreversible |
| Blueprint unlock | Permanently opens an exact recipe | Crafting still requires normal materials afterward |
