Choose a target

Inspect mercenaries, world nodes, player citadels, and objectives before acting. Read target level, power, ownership, distance, shield state, and the action available to you.

Configure a march

Select a ready hero

A hero already injured, stationed, gathering, or leading another march cannot take a conflicting job.

Add all three troop types

Build a complete formation while staying within march capacity.

Review commitment

Committed troops and heroes are unavailable elsewhere until they return.

Launch and track

Follow the march through outbound, resolution, and return states.

Capacity and slots

March capacity limits the troops in one march. Parallel activity also depends on available march slots, idle heroes, and field-ready troops. A larger capacity does not mean every march should be filled.

Travel speed

Formation, research, the War Chamber, landmark benefits, and march items can affect travel. Speed matters for timing rallies, reinforcements, interception risk, and how quickly committed forces return.

The life of a march

StateWhat is happeningWhat remains committed
OutboundThe march is travelling to the targetHero, troops, and march slot
Working or assemblingGathering, objective work, reinforcement, or rally preparationAssigned force and slot
ResolvingCombat or activity result is being recordedForce remains unavailable
ReturningSurvivors and rewards travel homeHero, returning troops, and slot
CompleteReport and rewards are availableReturned force becomes available again

Launch checklist

  • Confirm the target type, level, owner, protection state, and distance.
  • Use a ready hero whose role matches the activity.
  • Stay within march capacity and include a survivable frontline.
  • Check whether the troops are needed for defense, another march, or an upcoming rally.
  • Compare total travel—not only outbound time—with the value of the target.
  • Use Grave Sigils only when the timing change matters.