How construction works

Every construction action checks four things: the target building’s current level, its required supporting buildings, the required resources, and an available builder. The Citadel is the hard level ceiling: no other active building can advance beyond the Citadel’s current level.

Builder queues

One builder is standard. Extra Builder capacity allows a second construction or upgrade to run at the same time.

Offline progress

Construction timers continue while the game is closed. A finished timer frees that builder for the next project.

Cancellation

Check the confirmation screen before committing scarce resources. Plan around prerequisites so a cancelled or mistimed project does not stall the next Citadel level.

Base time versus your time

Times below are unmodified base times

Your in-game timer can be shorter. Dominion Research increases construction speed; eligible Lord Equipment and Coven landmark bonuses can reduce it further. Coven help and construction speedups reduce an active timer after it starts.

Because bonuses differ by account, use the table for planning and compare it with the final timer shown in the upgrade confirmation screen. Costs shown are the current base resource costs before any eligible cost-reduction effect.

Citadel upgrade costs

The Citadel begins at level 1 and can reach level 30. Each row shows the resources and base time required to reach that level. Blood and Credits are equal for Citadel upgrades.

TargetBloodCreditsBase time
26306303m 48s
39769769m 30s
41,5131,51319m
52,3452,34538m
65,4525,45257m
78,4508,4501h 25m 30s
813,09813,0981h 54m
920,30220,3022h 51m
1031,46831,4683h 48m
1165,03465,0345h 42m
12100,803100,8037h 36m
13156,244156,2449h 30m
14242,178242,17811h 24m
15375,377375,37715h 12m
16581,834581,83417h 6m
17901,842901,84220h 54m
181,397,8551,397,8551d 42m
192,166,6762,166,6761d 4h 30m
203,358,3483,358,3481d 10h 12m
215,205,4395,205,4391d 17h 48m
228,068,4308,068,4302d 1h 24m
2312,506,06612,506,0662d 9h
2419,384,40319,384,4032d 16h 36m
2530,045,82430,045,8243d 12m
2646,571,02846,571,0283d 11h 36m
2772,185,09372,185,0934d 2h 48m
28111,886,895111,886,8954d 18h
29173,424,687173,424,6875d 9h 12m
30268,808,264268,808,2646d 4h 12m

Citadel prerequisites

A Citadel upgrade never asks for a supporting building above the current Citadel ceiling. The exact requirement list is shown in-game before you upgrade.

  • Every level: keep the Blood Bank and Finance Hub close to the Citadel.
  • From Citadel 4: Bloodforge Bastion joins the core requirement path.
  • From Citadel 8: Shadow Archive begins appearing as a support gate.
  • From Citadel 10: Night Vault enters the path.
  • From Citadel 14: War Chamber becomes part of Citadel progression.
  • From Citadel 18: Hero Sanctum becomes a Citadel support requirement.
  • From Citadel 22: Coven Hall joins the late progression path.
  • From Citadel 3 onward: Reaver Keep, Shadespire Enclave, and Sanguine Infirmary stay within two levels of the target Citadel level.
Plan one Citadel ahead

Open the next Citadel upgrade before your current project finishes. If a support building is red, make that your next queue target rather than spending both builders elsewhere.

Building directory

BuildingWhat upgrading supportsInitial gate or cost
CitadelEmpire level ceiling, Influence generation and storage, major progression gatesBuilt at level 1
Blood BankBlood production, collection capacity and storageCore economy path
Finance HubCredits production, collection capacity and storageCore economy path
Shadow ArchiveResearch access, research progression and stronger world activityCitadel 1 · 1,600 Credits · 15s
Sanguine InfirmaryWounded capacity, treatment and recovery throughputCitadel 2 · 850 Blood + 1,150 Credits · 1m 56s
Night VaultProtected Blood, Credits and Influence during PvPCitadel 2 · 900 Blood + 1,200 Credits · 1m 59s
Bloodmoon WatchCitadel defense and later War Chamber progressionCitadel 2 · 850 Blood + 1,050 Credits · 2m 12s
War ChamberMarch capacity, movement and military coordinationBloodforge Bastion 1 · 1,100 Blood + 1,300 Credits · 2m 29s
Hero SanctumHero administration, recovery support and Hero Equipment accessCitadel 2 · 900 Blood + 260 Influence · 3m 35s
Arms ForgeTroop gear and military readinessBloodforge Bastion 2 · 1,250 Blood + 1,450 Credits · 2m 29s
Reaver KeepBlood Reaver training and progressionCitadel 2 · 1,150 Credits + 280 Influence · 3m 59s
Shadespire EnclaveShade Stalker training and progressionCitadel 2 · 1,150 Credits + 280 Influence · 3m 59s
Bloodforge BastionCrimson Brute training and heavy troop progressionCitadel 3 · 1,600 Blood + 1,800 Credits · 3m 59s
Crypt ForgeSiege and breaching supportBloodforge Bastion 3 · 1,500 Blood + 1,700 Credits · 2m 37s
Coven HallCoven coordination and stronger help-timer reductionsCitadel 2 · 1,050 Blood + 360 Influence · 2m 9s
Black Ledger ExchangeEconomy utility and advanced support progressionFinance Hub 1 · 900 Blood + 1,500 Credits · 1m 59s

A practical upgrade order

Inspect the next Citadel level

Use its unmet building list as your roadmap before committing a long timer.

Protect resource flow

Keep Blood Bank and Finance Hub advancing, and raise the Night Vault when exposed reserves become meaningful.

Match support to your activity

Prioritize War Chamber and troop facilities for field play, Shadow Archive for Research, Hero Sanctum for hero development, or the Infirmary when wounded capacity is the bottleneck.

Start long builds after bonuses

Activate or equip any available construction-speed effects before confirming a multi-hour or multi-day project.

Use help before speedups

Let Coven help land first, then use the smallest combination of speedups needed to reach your desired finish time.