The three core resources
Blood
A broad construction, recovery, war-preparation, and equipment resource produced and stored by the Blood Bank.
Credits
An economic resource used across development and equipment systems, produced and stored by the Finance Hub.
Influence
A scarcer progression resource used by research, specialized construction, and advanced activities.
Production and storage
Generator buildings accumulate resources over time and continue progressing offline. Upgrade them to improve production and storage. Collect before storage remains full for long periods, but do not interrupt an important activity for tiny collections.
Resource packs
Resource packs stay in the Backpack until opened. Keep them sealed until the contained resource solves a real shortage; opening everything immediately makes it harder to understand what each resource is funding.
Protect what you hold
The Night Vault protects part of your resources during PvP. Shields and beginner protection can prevent attacks, but the safest long-term approach is to avoid holding large exposed balances without a spending plan.
Resource reference
| Resource | Primary building | Common uses | Planning note |
|---|---|---|---|
| Blood | Blood Bank | Construction, troop training, treatment, equipment improvement | Usually the broadest recurring expense |
| Credits | Finance Hub | Construction, Research, forging, troop and equipment systems | Frequently pairs with Blood on upgrades |
| Influence | Citadel | Research and specialized progression | Scarcer; avoid spending it without a defined target |
Production, capacity, and modifiers
Each generator accumulates output until its storage is full. Collection transfers that stored amount to your spendable balance; time spent full produces no additional value. Building levels establish the base production and capacity, while Dominion Research and eligible equipment or landmark effects can improve economy performance.
If the next project needs Credits, raising the Finance Hub or gathering Credits is more useful than accumulating additional Blood simply because it is easier to collect.
A spending order that stays flexible
- Reserve the resources needed for the next prerequisite already shown in-game.
- Keep enough for treatment and routine troop replacement if you are actively fighting.
- Fund the Research node or equipment improvement that supports your current goal.
- Leave unopened packs sealed until the remaining shortfall is known.
